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    El director de Hell Is Us califica el lanzamiento sorpresa de Hollow Knight: Silksong como «un poco insensible»

    Here in 2026, I still remember the collective whiplash on August 21, 2025, when Team Cherry finally pulled back the curtain on Hollow Knight: Silksong. The announcement of a September 4, 2025 release date hit like a well-placed nail bounce in Greenpath. After years of memes, speculation, and near-total radio silence, giving the indie world just a couple of weeks’ notice felt less like a victory lap and more like a jump scare. I’ve been covering games long enough to know that timing is everything, and Silksong’s near shadow drop blew up the calendar for plenty of smaller studios.

    The collateral damage was real. As of August 2025, at least seven indie titles shifted their launch plans to steer clear of Silksong. I’m not talking about tiny, under-the-radar projects either. The list included Aeterna Lucis, Baby Steps, CloverPit, Demonschool, Faeland, Little Witch in the Woods, and Megabonk. Some of those games had been in the “when it’s done” oven for years, and suddenly their teams had to decide whether to share oxygen with the most anticipated Metroidvania sequel since, well, Hollow Knight itself.

    🎮 Delayed Game

    📅 Reaction

    Aeterna Lucis

    Avoided Silksong launch window

    Baby Steps

    Avoided Silksong launch window

    CloverPit

    Avoided Silksong launch window

    Demonschool

    Avoided Silksong launch window

    Faeland

    Avoided Silksong launch window

    Little Witch in the Woods

    Avoided Silksong launch window


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